Browser-native · no install

AETHERNEXUS

A first-person action-adventure that runs in a browser tab — generating every world, character and texture in code as you play.

Enter game — $1.34Buy creditsOne-off · $1.00 plus processing
The worlds

Step through a ring.
Everything changes.

Every world is a portal away, destinations keep building in the background — so travel is seamless. Five completely distinct environments, each with its own rules, traversal and feel.

01 / 05
Orbital

Aether Station

A working habitat hanging in front of a planet — plaza, market, hydroponics and hangar bays.

Trade lanes and hangar lines under cold starlight.

Hub worldHoverboard, car
02 / 05
Open country

Medieval Valley

A walled town, castle, forests and lakes. The water is swimmable and has real depth.

Stone, timber and water routes built for climbing and duels.

Exploration worldHorse, eagle
03 / 05
Floodlit

Meridian Athletic Grounds

Pool, courts, skatepark, running track and a ski piste, under lights, with a seated crowd.

Speed, trick lines, and challenge runs under stadium lamps.

Skill worldHoverboard, on-foot
04 / 05
Desert mesa

Sunspire Citadel

A town built to be climbed: souk rooftops, rope bridges, minarets and a 46 m great tower.

Vertical routes and rooftop combat through sunburnt geometry.

Vertical worldClimb, dragon
05 / 05
Racing

Vellum Ridge Circuit

A 1,599 m lap over rough terrain and through city streets, with a real F1 start procedure.

Contact racing and late braking across mixed terrain sectors.

Competition worldCar
What is in it

Everything generated in code

Terrain, buildings, crowds, faces, fabric, fur, feathers and stone — all generated at load time. The whole game is a few hundred kilobytes of logic rather than gigabytes of art.

5Worlds
5Mounts
4Weapons
0 GBInstall

Climb anything

Grip any near-vertical surface and go up it. Stamina is a budget for movement, not a countdown — hang still and you recover.

Five mounts

Hoverboard, dragon, ground car, horse and eagle. None is a reskin: the horse has a real gait model, the eagle is a glider trading height for speed.

Contact racing

Ten cars, AI at varying performance levels, difficulty that rebuilds the track, and rivals you can shunt off line.

Four weapons

A machine gun, a charge-and-release ember caster, a recurve bow with arrow drop, and a sabre. Ammunition comes out of your bag.

Build your character

Body, build, height, face, skin, hair, headgear — and shirt and trousers chosen independently, with separate colours.

NPCs that navigate

Hostiles path around obstacles, take cover and refuse to walk into deep water. Friendlies hold a conversation. Merchants keep a shop.

Generated audio

Every sound is synthesised at runtime, including a score per world. There is not one audio file in the project.

Diagnostics

A live overlay with frame timing, draw calls and collider display, over the running game.

Get in

One charge.
Five worlds.

Access is a single $1.00 charge, once, and it is yours on this browser. Credits are separate and optional — $0.10 each, from 10 to 10,000. Prices shown before card processing, which appears as its own line at checkout.