Browser-native · no install

AETHERNEXUS

A first-person action-adventure that runs in a browser tab — generating every world, character and texture in code as you play.

Enter game — $1.34Buy creditsOne-off · $1.00 plus processing

Seven worlds, presented as an animated descent. All world descriptions are readable below.

01 / 07Orbital

Aether Nexus Station

Hub world

Orbital hub of the Nexus: a ring of concourses, plazas, gantries and glass. The archive. The checkpoint. Every gateway begins here.

— DockmasterSix gateways out — and a yard that opens onto space
02 / 07Open country

Aldermoor Vale

Exploration world

An old-world valley of timber roofs, market squares, castle walls and pilgrim roads. The lakes are swimmable and have real depth.

— ReeveWalled town · castle · swimmable lakes
03 / 07Floodlit

Meridian Athletic Grounds

Skill world

A bright training complex of courts, tracks, bowls, snow runs and grandstands — under lights, with a seated crowd.

— GroundskeeperPool · courts · skatepark · ski piste
04 / 07Desert mesa

Sunspire Citadel

Vertical world

A vertical town crowning a cliff above the desert: terraces, rope bridges, towers and guarded gates, up to a 46 m great tower.

— Gate Warden46 m climbable great tower
05 / 07Racing

Vellum Ridge

Competition world

Three circuits over rough terrain and city streets — Vellum Ridge, Cinder Gorge and Aurora Rise — each run on a real F1 start.

— Race Marshal3 circuits · real F1 start
06 / 07Hedge maze

The Verdant Coil

Volatile world

A hedge maze that re-rolls its layout on every entry. Its districts and levels never repeat. The maze that cannot be learned is the entire point.

— Keeper of the Verdant CoilRe-generates its layout every visit
07 / 07Shipyard

Lodestar Yard

Industrial world

Survey Site 06, commissioned. Nothing here was built here: every hull came through the gateway in sections narrower than the arch and was pinned back together on a cradle, which is why they are slab-sided and ribbed and why a yard rat can climb one like a wall. Four hulls are fitted out. The board on the blast door reads LAUNCHES: 000.

— Yard WardenFour walk-in ships · LAUNCHES: 000
What is in it

Everything generated in code

Terrain, buildings, crowds, faces, fabric, fur, feathers and stone — all generated at load time. The whole game is a few hundred kilobytes of logic rather than gigabytes of art. Eighteen places to stand in all: the seven gateway worlds below, open space between them, and ten landable planets you fly a ship to.

7Gateways
6Mounts
4Weapons
0 GBInstall

Climb anything

Grip any near-vertical surface and go up it. Stamina is a budget for movement, not a countdown — hang still and you recover.

Six mounts

Hoverboard, dragon, ground car, horse, eagle and bicycle. None is a reskin: the horse has a real gait model, the eagle is a glider trading height for speed.

Space and the planets

Take a ship off the yard, fly the transit drive, and land on any of ten planets — each walkable ground with its own weather, liquid and light, rings overhead included.

Contact racing

Ten cars, AI at varying performance levels, difficulty that rebuilds the track, and rivals you can shunt off line.

Four weapons

A machine gun, a charge-and-release ember caster, a recurve bow with arrow drop, and a sabre. Ammunition comes out of your bag.

Build your character

Body, build, height, face, skin, hair, headgear — and shirt and trousers chosen independently, with separate colours.

NPCs that navigate

Hostiles path around obstacles, take cover and refuse to walk into deep water. Friendlies hold a conversation. Merchants keep a shop.

Generated audio

Every sound is synthesised at runtime, including a score per world. There is not one audio file in the project.

Diagnostics

A live overlay with frame timing, draw calls and collider display, over the running game.

Get in

One charge.
Eighteen worlds.

Seven through the gateways, open space, and ten planets you land a ship on. Access is $1.00 for a 30-day play window on your account. Credits are separate and optional — $0.10 each, from 10 to 10,000. Prices shown before card processing, which appears as its own line at checkout.